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Post by wilbane on Sept 22, 2015 16:40:18 GMT -5
I started the PoP Progression and Complete PoJ but when I tried the Hedge in PoN Thelin will start walking the maze and then when he comes to the first clearing he simply stops and will not resume. I tried it 3 times with the same results so no luck.
Any word on your update and new version?
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Post by Celestial on Sept 24, 2015 7:22:33 GMT -5
I am checking the scripting. Everything spawns up to that point correct?
Celestial
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Post by wilbane on Sept 24, 2015 19:29:57 GMT -5
Yes and thanks. Hail Thelin and port in, it takes a long time for him to start moving (normal I think) and then you followhim to the first clearing and the birds spawn, but he does not continue from that point.
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Post by Celestial on Sept 25, 2015 7:40:06 GMT -5
I see the complete script, so I am wondering if its a time issue. Checking into it.
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Post by wilbane on Sept 26, 2015 10:09:09 GMT -5
I'm playing with this quest now and I think it has to do with Thelin's health. He joins in on fights and takes damage and I don't think he will move again until he is over a certain health and he simply does not (actually does but VERY slowly) regain health.
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Post by Celestial on Sept 26, 2015 15:46:42 GMT -5
Have you tried to heal him? Hmmm, i seem to remember that from live as well. Ok, I have two options for you. I can pull out the maze all together by setting Thelin to flag you for access to the Lair, or if the maze is an important part, I can probably up his regen if he cannot be healed.
At the moment I have the flagging Thelin up in the zone. Just hail him and he will flag you for Terris's lair.
If I remember, bac in the day the maze was just a counter part to the other zones progression one of those "have to do things".
Celestial
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Post by Celestial on Sept 26, 2015 15:53:47 GMT -5
I think in my database the wrong version of Thelin is actually in combat with you. If you are willing to test for me I am going to switch the versions of Thelin, the one that fights with you now has more HP and more than double the regen rate.
Changed the NPC in Nightmare back to the event Thelin.
Celestial
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Post by wilbane on Sept 26, 2015 19:33:34 GMT -5
This version regens to 100% but stops in the same place.
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Post by Celestial on Sept 27, 2015 19:05:47 GMT -5
The script is not working, and looks like its broken in the new releases as well. Its fixable, but I went ahead and flagged your guys for that event. If you would, please continue and let me know if the next event in the Lair has issues as well. =)
Celestial
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Post by wilbane on Sept 28, 2015 9:17:09 GMT -5
Thank you, I was able to proceed on to the Lair and take down Terris Thule, but no Planar Project spawned to hail for the next flag.
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Post by Celestial on Sept 28, 2015 17:17:48 GMT -5
Hmmm, quick question, did you look around really good, or even back at the zone in?
I will flag your team for that one also!
Celestial
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Post by Celestial on Sept 28, 2015 17:33:16 GMT -5
You have to hail eldar Poxbourne in sick bay. There is no planar projection there.
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Post by wilbane on Sept 29, 2015 6:01:04 GMT -5
Sorry no luck. There has to be a Planar Projection at Terris Thule so you can set the kill flag. I use this quick guide; tancidtherogue.com/pop.html Return to the Plane of Nightmare, then assemble a raid force and enter the Lair of Terris Thule (a/k/a Plane of Nightmare B) through the large gate near the Hedge. Kill Terris Thule and hail the Planar Projection.* Return to the Plane of Tranquility and hail Elder Poxbourne and Adroha Jezith again.* The Seer does not recognize that I have killed Terri and Pox will not talk to me.
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Post by Celestial on Sept 29, 2015 7:58:32 GMT -5
Ok, your flagged for Terris is done. Please proceed! Thanks for your help!
Celestial
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spaz
New Member
Posts: 2
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Post by spaz on Nov 20, 2015 10:54:26 GMT -5
I made it through the Hedge maze and killed a construct of nightmares. Thelin however did not port me out when I hailed him.
Ran through the Hedge maze again and and everything went Normal. Got the flag- seems I did something incorrectly the first time.
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